This course will introduce to the student the varied, complex and exciting world of game design. Core fundamental knowledge will be addressed enabling the student to become broadly familiar with the subject and to have a basic understanding of key practices, terminologies and histories. Students will be introduced to node-based and script-centred software with a view to developing basic game levels and core game mechanics and ideas.
Students are reminded that ADM rules on attendance and plagiarism are in operation within all ADM courses as laid out in the ADM Student handbook http://www.adm.ntu.edu.sg/CurrentADM/Documents/ADMStudentHandbook2010-2011.pdf.
Programme: ADM
This course will introduce to the student the varied, complex and exciting world of game design. Core fundamental knowledge will be addressed enabling the student to become broadly familiar with the subject and to have a basic understanding of key practices, terminologies and histories. Students will be introduced to node-based and script-centred software with a view to developing basic game levels and core game mechanics and ideas. Students are reminded that ADM rules on attendance and plagiarism are in operation within all ADM courses as laid out in the ADM Student handbook http://www.adm.ntu.edu.sg/CurrentADM/Documents/ADMStudentHandbook2010-2011.pdf.